- Game Dev Report
- Posts
- Can YOU make Megabonk ($8mil) or do players like Pixel art?
Can YOU make Megabonk ($8mil) or do players like Pixel art?
Also 1 TRILLION web pages saved, and screen 3D window!
Hello and Welcome, I’m your Code Monkey!
I hope you had an awesome week full of productivity and some fun stuff, I know I did! Just yesterday I went to a fun anime event, IberAnime, it's always super cool! And 2 people randomly recognized me which is also fun!
Also had a super productive week, I've started recording the walkthroughs solving the problems in my Problem Solving course. I've recorded a lot, 40 videos, but still a lot of work to go considering how there are over 200 exercises! I’m really looking forward to getting this into your hands so you can learn this awesome SUPER VALUABLE skill!
Game Dev: Make Megabonk, Players like Pixel art?
Tech: 1 Trillion Webpages
Fun: 3D reprojection
Game Dev
Can YOU make Megabonk (and $8mil) in 1 month?

There is a game that is a mega hit that came out recently, it's Megabonk.
It's a third-person vampire-survivors-like. Tons of enemies, tons of weapons/upgrades, PS1 aesthetic and lots of memes. It's already sold around 1 MILLION copies ($8 million) and players love it with 94% positive review scores.
In terms of mechanics the game does indeed seem nothing too complex, you've got vampire-survivors-like gameplay but in third person. Doesn’t seem technically that difficult which in turn means this leads to an "interesting" discussion happening on Reddit where some people are saying "I can make this game better in a month"
Now I think this sentiment is ridiculous and no game dev with any amount of experience would say such a thing with a straight face, but it does lead to one very important point that is often hard to understand, it's on the difficulty of game design and how hard it is to design a good compelling game.
In technical terms a good game dev can indeed clone Megabonk in a few months, however that is only because the design is already done, all the hard decisions of figuring out what works and what doesn't is already done. That's the really hard part about game dev. Cloning something that is already done is infinitely easier than coming up with something from scratch.
That's also why some great advice if you want to find success as a game dev is find out what already works and just tweak it a bit. Your odds of ending up with something worthwhile are infinitely better than if you try making something completely original or a very new idea completely from scratch. The recent excellent Jonas Tyroller video talks about this topic.
Since this game is such a huge hit I have a feeling the next 12 months will be filled with lots of Megabonk-likes.
Oh and there's also theories that the developer behind this game is Dani. The name Vedinad is DaniDev backwards, the thumbnails on YouTube are very similar and both are from Norway. However the voice is different so it could really just be a fan, or a voice changer. Whoever it is, either the same person or someone else, clearly both are extremely skilled both as developers and marketers.
![]() | I love indie games because of this. Someone comes along and mixes genres/formats in a new formula that everyone loves. You don't see this kind of innovation in AAA games but it happens all the time in the indie space. |
Affiliate
Synty Bundle ends SOON! FREE Grass Tool!
It’s FINALLY back! There’s an awesome Synty HumbleBundle! (ENDS SOON!)
I think it’s been over a year since a bundle like this came out, this is an excellent deal with thousands of meshes for 97% OFF!
Like I said I haven’t seen a Synty bundle in a year so if you like their style then DON’T MISS this bundle! Get it HERE!
The Publisher of the Week this time is Ekincan Tas, it’s a publisher with some nice tools.
Get the FREE Interactive Wind 2D which adds some wind effect to your trees and grass making your game feel a lot more alive.
Get it HERE and use coupon EKINCANTAS at checkout to get it for FREE!
I’ve recently made another Asset Review video, this time on the excellent Mesh Extractor.
This is an excellent helper tool that has helped me out quite a bit in the past few years. It helps you basically get more out of every asset you already have by picking up pieces from various meshes and reusing them in different ways.
Watch my video to see how easy it is to use.
It’s a super useful tool and for just $20 it is easily worth it, the 50% OFF sale is ending in a few days so get it quickly HERE!
Game Dev
Do players like Pixel art?

One developer on Reddit did a very interesting thorough study on Pixel Art games trying to figure out if that style is something players like or not. The result is out of 6422 games, only 5% managed to hit 500 reviews! That's rough!
Now this might not necessarily mean that Pixel art is responsible for the bad results (although if you're a solo dev then 500 reviews is a hit, not just a "decent" result). Perhaps it is simply the case that more beginners choose pixel art therefore the games are more amateurish as opposed to other styles.
The developer tried doing some manual analysis of the outliers to try to get some sense of the data. Within this style the big winners were Turn-Based + RPG as well as Difficult games, so it appears perhaps this style can be good for more hardcore games whereas games tagged Cute or Magic did not do as well. Based on my own manual analysis I would say this tracks, I have done some research on TikTok/Instagram which are platforms where a bunch of games have found quite a lot of success, and the cozy genre is a big one on there, however those cozy games are almost never pixel art, usually it's more low poly and soft colors.
Singleplayer seems to be more common than Multiplayer in Pixel Art games, and Horror, Visual Novel, Bullet Hell, Puzzle and First Person seem to be the worst performers. Although to be fair, those genres (other than Horror) are very rough genres on Steam as a whole.
I think the main takeaway from this is how it is very difficult to make GOOD pixel art, and it's very easy to make BAD pixel art. Games, and especially game marketing, is a very visual thing and if your game does not look excellent on the first few seconds then you're off to a rough start.
![]() | I quite enjoy pixel art but there are definitely a sizeable amount of players that for some reason consider the style "low quality". However like I said it's a style that is hard to make right, so for me considering how I am not an artist and I have to buy art from the Asset Store, for that in order to keep the game looking consistent it is much better for me to go with a style like Low Poly instead. |
Tech
One TRILLION Webpages saved!

One of the magical wonders of the internet is the Internet Archive also known as The Wayback Machine. This is a non-profit that attempts to store just about everything on the internet. For example you can see how Steam looked like all the way back in 2007, very different!
They are constantly saving a ton of webpages every single day and just recently hit the 1 TRILLION milestone! That's an insane amount!
They are doing a bunch of talks all throughout October so if you're interested in preservation of the web definitely give them a watch. Oh and this is a non-profit so they rely on donations, if you can send a few bucks their way, I will send a donation myself since I really value what they're doing.
![]() | I have used the Wayback Machine a few times over the years, it's really invaluable for getting a snapshot of a website at a certain point in time. For example in my Game Dev Journey video I used it a lot to showcase Flash MX, Mochiads and the Unity website back in the 3.5 days when I first got started. |
Fun
Turn your screen into a 3D portal!

3D without glasses/headsets is something I always find fascinating. One former Meta engineer did exactly that with a simple camera.
Basically it uses the laptop camera to find your head, then reprojects the screen in realtime to match what you would see if it was a 3D scene. The result is an image that moves which gives it some very impressive simulated depth, WITHOUT any glasses! The On vs Off demo is super impressive.
![]() | I have seen this tech a few times and it always amazes me, as cameras and eye tracking improves this tech will hopefully become more and more commonplace. |

What Sells on Steam: You Don't Need a Hook
https://www.youtube.com/watch?v=uiBDyZ-Pf2M
Another excellent video by Jonas, a MUST WATCH if you want to find success on Steam
GRAND THEFT AUTO 1996 Making Of - GTA - | Retro Gaming | BBC Archive
https://www.youtube.com/watch?v=7vWSi44ZTSw
Nice to see how the biggest game in the industry got started
Get Rewards by Sending the Game Dev Report to a friend!
(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!
Code Monkey
Reply