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  • Do Millions of views convert to sales? And Robotic fingers

Do Millions of views convert to sales? And Robotic fingers

Also human mistakenly accused of AI and Black Ops 6 goes big

Hello and Welcome, I’m your Code Monkey!

I hope you're having a great start to November!

Earlier this week I finally finished my DOTS course! It's hard to believe I started working on this all the way back in April, it's been a ton of work but I'm really happy with the final result! About 18 hours of learning split across 80 lectures.

The learning curve is nice and smooth, it teaches you how to take advantage of DOTS to get 100x SPEED-UPS, and the final game has some great RTS mechanics.

And now that the course is done I can finally get back to making more regular videos and start going through my giant video ideas list that I've been gathering for the past few months, stay tuned!

  • Game Dev: YouTube views equals sales, Human mistaken for AI

  • Tech: Meta Robotic Fingers

  • Gaming: Black Ops 6 on Game Pass

Game Dev

Sales from 10 MILLION YouTube views?

Do you wonder how many sales you might get if your game is covered by a popular YouTuber?

Here are two separate posts sharing some stats. The answer is that it actually varies quite a lot, different YouTubers have different audiences. Some might target very young people, some might be more about entertainment than about the game, so the results are tricky to estimate.

One video from a YouTuber targeted more towards kids led to 1 million views and just 300 sales of Knock'Em Out (~$1.5k)

One Northenlion video with 72k views generated $4.2k in sales of The Ouroboros King and several Aliensrock videos with 1.2 million views generated $6.1k.

So yes YouTubers/Streamers do help quite a bit, it's not necessarily "winning the lottery" but is a huge help. Perhaps the bigger effect is afterwards, if all of those people that bought the game actually enjoy the game, it will in turn hopefully lead to positive reviews and positive signals for the Steam algorithm which will enable the game to have a higher baseline of daily copies sold for the future.

And one of those devs also made a post on the topic of how to contact streamers. I've also made a video on this topic myself, going through a checklist made by Wanderbots, and in terms of marketing in general check out the videos I did with Steam Marketing Expert Chris Zukowski.

I remember when one of my games, Blueprint Tycoon, was covered by Markiplier.

The video got 1.6 million views, I just checked my own Steam stats and the result was pretty big, it sold 4800 copies ($13,900) compared to just 444 copies ($1,264) the week before.

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Game Dev

Human artist wrongfully accused of AI, new normal?

There are people who are extremely anti-AI, but what happens when those people mistakenly assume something is AI when it was human made?

Here is an interesting but very sad post. It's a human developer that drew their own human art, but upon announcing the game it was instantly met with accusations of AI art. Or rather, not accusations but people being convinced the art is made by AI and not by a human, despite having no evidence of it other than "looks like AI"

In this case the game was first unveiled 7 years ago with much of the same art, so it can't possibly be AI art.

This is a very very tricky subject and one that gets even trickier as AI gets better, with the current tools there's already really no way to know if something was made with AI or not, the issues with fingers and weird text have largely been solved. So all the people and content creators that are vehemently anti-AI will end up harming human artists with their anger.

Sadly this seems to be the new reality, especially if your 2D game has a “concept art” sort of look. If you are a 2D artist yourself then I'm afraid you will have to deal with this issue at some point. You might work super hard on a beautiful illustration to then have someone accuse you or just using AI, sadly I'm not sure there's a solution to this, other than maybe recording an entire time-lapse video?

I know nowadays some people treat AI as almost like a religion, either you're pro-AI and hate all humans, or you're anti-AI and hate all technology. Personally I see AI as simply a tool, just like a Game Engine is a tool for helping me make games. And I can definitely imagine how annoying it would be to spend 1000 hours building a simple FPS game completely from scratch and being accused of just opening Unity and pressing "Build"

Tech

Meta Robot Fingers

Meta continues doing so much interesting research. They've been pushing hard on open source AI development, they're pushing hard on VR/AR development with their impressive Orion prototype, and now also apparently doing a ton of research on Robot Fingers that can "feel"

The AI brain was trained on the 460,000 tactile images, these apparently use light to identify how soft/hard a material is. Then they built the Meta Digit 360 which is meant to be an artificial fingertip with human-level tactile sensing. It can apparently detect spatial details as small as 7 microns and forces as small as 1 millinewton. The digit itself contains a processor allowing it to process touch information on-device extremely quickly. You can read the full paper and check out the GitHub, the goal is for this to become a platform that other developers can build upon. Really exciting stuff!

Another cool robotics thing this week was another video by Boston Dynamics showing the latest Atlas version picking up items and putting them in the correct place. The whole thing is fully autonomous, it is capable of picking up strange looking parts, looking at them, rotating, and fitting them in the correct place in the correct orientation. I love how at 1:20 one piece gets caught of by fabric and the robot freaks out, then pulls back and correctly inserts in another slot. Also fun to see the hockey stick in the background in case things go wrong.

I love robotics so I find this kind of research fascinating. Now that my DOTS course is done and I have a bit more time for normal videos I definitely want to get back to doing some fun stuff with electronics, it's been too long since I did anything in that area!

Gaming

Black Ops 6 goes big on Game Pass

Call of Duty: Black Ops 6 is out, and this is an important release because it's out Day 1 on Game Pass.

This will be a very important moment for the industry as a whole, is it viable for AAA games to go on Game Pass Day 1? Will it make more or less money compared to the $60 price tag? How will players react to this? Will they start to expect more AAA games on Game Pass and perhaps devalue indie games even more?

All of those questions will be answered in the coming months, so far it seems like the game is good, people are enjoying this new entry.

And in terms of results it also seems to be doing great, Microsoft's CEO Satya Nadella mentioned how the game already broke records for day one players and Game Pass subscribers.

Oh and apparently the entire Call of Duty series has already sold over 500 million copies! That's insane!

I haven't played a Call of Duty in quite some time, maybe with Game Pass I'll give this one a try. I wonder how many people just like me exist.

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Thanks for reading!

Code Monkey

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