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- Epic MEGALights and how much is a Daily Deal worth?
Epic MEGALights and how much is a Daily Deal worth?
Tips for success, and great use case for AR
Hello and Welcome, Iโm your Code Monkey!
How was your week? Mine was pretty nice and varied.
Earlier today I ran the Lisbon Marathon which thankfully went quite well! Last year (my first marathon) my knee gave out at 27km and I had to limp to the finish line, so this year the goal was to reach the end without injuries and I achieved that goal! Finished it in 4 hours and 31 minutes. New Record!
What non game-dev goals have you achieved lately?
Game Dev: Unreal 5.5, Steam Daily Deal, 3 Tips
Tech: AR Origami
Game Dev
Epic unveils MEGALIGHTS! (UE 5.5)
Epic has just showcased Unreal 5.5 which contains lots of new features and updates. The biggest one of all is aptly titled Megalights, it lets developers use hundreds of realtime dynamic lights in a single scene. It can display textured area lights, it can render lots of them and each light can also have shadows. On top of that, this super impressive demo was running on a base PS5!
This is still just in preview, no mention on when it will be production ready, but if they can get it working exactly like in this demo then many developers will be extremely happy.
They also showcased Nanite Skinned Meshes, meaning apply their extremely detailed mesh system to characters. More improvements to lumen and raytracing, alongside animation improvements (which can now be authored in-engine)
Also improvements to mobile with platform simulators, definitely interesting to see Epic push harder into mobile.
UE 5.5 Preview is out now, with the Release version coming in November and UE 5.6 in Late Spring 2025.
I love it when Unreal releases awesome updates. The competition among game engines is an awesome thing for all game developers! |
Game Dev
How much is a Steam Daily Deal worth?
One of the holy grails of the Steam algorithm is being granted a chance to get on a Daily Deal, this puts your game on the front page of Steam for one day with a deep discount. Millions of people see this but just how many buy it?
The developer behind Final Profit has made a post sharing the stats. TLDR: 1200 sales and $10,000 revenue in a single day.
By the time they were invited the game had been out for 18 months and made around $80,000 in gross revenue with 20,000 outstanding wishlists.
I've previously mentioned some excellent research done by Chris Zukowski (watch my marketing videos with him) on this topic and one surprising thing is how this game does not seem to be close to those results. From his research in order to be eligible you needed >$150,000 and 2000+ reviews.
But they have since increased the Daily Deal amount from 2 to 4 and have automated the process, so perhaps this means there is now a better chance for more devs to get access to a daily deal. That's a great thing since more devs get more opportunity but naturally it means the impact of each daily deal is also lessened.
So if your game has grossed around $80,000 and you haven't yet been invited to a Daily deal then perhaps contact Steam support to see if you can get it. Even though the effect is smaller nowadays it is still definitely worth it.
I would love to get a Daily Deal one day, it must be an awesome feeling to see your game on the front page of all of Steam. Perhaps it will still happen with my latest game Dinky Guardians. I haven't yet discounted that game too much and I intend to get back to it with some fun updates and events in the near future. |
Affiliate
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These have super deep 97% OFF discounts so if just one element looks interesting then the whole bundle is worth it.
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Game Dev
Find massive SUCCESS with 3 TIPS
The game Soulstone Survivors is one of the biggest hits of the past few years. It took the Vampire Survivors formula and made it in 3D with an ton of content and excellent polish. With almost 20 thousand reviews at 90% positive this is a huge hit, likely grossed over $6 MILLION.
And the game is still in Early Access with constant updates that are very well received, this will likely be an even bigger hit when it reaches 1.0
There is an excellent writeup on the Synty blog about this game. They built a prototype very quickly and experimented with what made the game fun. They tested early and often, constantly getting feedback from actual players to find what worked.
This game is an excellent example of three things. First is taking something popular and building upon it, this is a great strategy to find success with reduced risk. Remember how players like something familiar with just a slight twist, if you make your game too unique it ends up being a very hard sell. You should definitely NOT do a direct clone, but start from something that works and build upon it. Check out my videos with Steam Marketing Expert Chris Zukowski for more on what makes a good game idea and how unique is too unique.
Secondly, they kept the scope small and focused. This was the first game by this studio, all the developers had experience but this was their first game together. Keeping the scope small and focused allowed them to really hone in on what made the game fun to play.
And thirdly, using assets to speed up the game dev process. This is one very important aspect about this hyper successful game, if you're a game dev then you likely recognized the Synty assets right away.
One question that I see constantly is "will players hate my game if I use assets?" and I've made an entire video on that topic where the answer is No players do not care about assets, they just want to play fun games. So use all the tools and assets at your disposal to make awesome games.
Speaking of that there is an excellent Synty bundle out right now, you can get thousands of assets that enable you to build any game you can imagine for 98% OFF, get it here!
Oh and they're also having a sale on their own store with a discount on their latest packs.
I am mainly a programmer so for me assets are a must, it's a huge help, it's the reason why my latest game Dinky Guardians actually looks quite good. And players really do not care, I don't think I saw a single comment from players on my game mentioning any assets, they just mention what they like/dislike about the game itself, so don't worry about using assets in your games. |
Tech
Build Origamis with AR
AR has yet to take over the world but slowly there are more and more interesting use cases shown.
Here is a great one showing an overlay teaching you how to make a paper airplane. It overlays instructions directly in the world, it's all correctly positioned and skewed to match the paper on the table. It's animated and the instructions are pretty easy to follow.
This could definitely be expanded to be turned into a platform that contains a database of origami tutorials, kind of like how Tabletop Simulator works.
Previously there was also someone making a fun mini-game for cleaning your room, another one for learning piano, and of course there are lots of AR industrial overlays for teaching people to operate all kinds of machines.
I'm definitely a big believer that AR will continue slowly growing over time. Not so much in gaming but in all these other use cases where adding something virtual on top of the real world can be really useful.
I learned how to do a paper origami years ago, it would have definitely been easier to learn if I had a tool like this! The piano learning tool also seems awesome, I need to get a Meta Quest 3 with that color passthrough to finally start learning piano. |
The TRUTH About Making Money as a Game Developer...
https://www.youtube.com/watch?v=Z4-ekqinRYs
5 ways to make money from your games (beyond just selling copies)
Make Your Own Vampire Survivors-Like in Unity (No DOTS)
https://www.youtube.com/watch?v=p47_LeMEFlY
Excellent clever performance tips, remember the golden rule of performance, you don't need to update everything all the time
Get Rewards by Sending the Game Dev Report to a friend!
(please donโt try to cheat the system with temp emails, it wonโt work, just makes it annoying for me to validate)
Thanks for reading!
Code Monkey
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