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- How Balatro was made, and make $30k in one day!
How Balatro was made, and make $30k in one day!
Also weird gadgets at MWC, and this dev went from cozy to action
Hello and Welcome, I’m your Code Monkey!
I just did the Lisbon Half Marathon this morning! It's a beautiful route, I made it in 01:59:52! Neat!
Also after years of wanting to do it I finally did it! I just published my Code Monkey Toolkit! As I've been making tutorials over the past 7 years I always envisioned eventually putting them all in one place and that's exactly what this it. It's a nice collection of Tools and Elements to help you make games BETTER and FASTER!
Right now it's got 40 Tools but I've done a lot more tutorials so I plan to keep updating the asset over time adding more Tools and Elements. As I do that I will be increasing the price meaning this is the cheapest it will ever be so get it quickly! With the launch 50% OFF discount it comes around to less than $1 per tool and I'm sure you'll find each tool a lot more valuable than that!
Thanks and I hope it helps you a lot!
Game Dev: Balatro Timeline, Daily Deal Stats
Tech: MWC
Gaming: From Cozy to Action
Game Dev
Balatro Timeline, from Nothing to Millions

Balatro is one of the most successful indie games of all time. It came suddenly from an almost-first-time indie dev and just sold millions.
The dev wrote an interesting blog post talking about the timeline of development.
It started off in December 2021 in a folder titled "Learning/Lua/" which is insane how a learning project became such a huge hit. And it's made with Lua!
Then the dev built a prototype very quickly in just a few weeks and, despite working on it alongside a normal job, he made pretty big, constant progress in a few months. After about one year of working on it part time, he quit his job for 3-6 months to work on it full time.
The wishlist count started off very slow, just under 200. Then a big creator played the demo on stream, and then other mid-sized creators played the demo, and the wishlist count climbed up to tens of thousands. Next Fest comes and goes, more work on the game, quite a bit of crunch on the last month, and it finally released with 208,401 wishlists.
After that it just broke all records, after a few hours the game had made $600,000 and at the end of the first day sold 119,000 copies, insane!
It's a very interesting story of starting with a solid prototype, slowly building upon it, constant playtesting with friends and family, getting a publisher once the idea was validated, and constant iterative improvement on the demo month after month.
By the time the game released it was extremely well built, extremely polished, and went on to become one of the most successful indie games of all time.
![]() | I still have not played Balatro, I really need to just to analyze what makes it so good. From watching videos I can see the game just oozes polish, every action is super satisfying, that's certainly one reason why it is so successful. |
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Game Dev
Every Daily Deal of 2024

On Steam, getting a Daily Deal can be a massive boost, you can sell more copies in a single day than in months.
Steam Marketing Expert, Chris Zukowski, has just analyzed all the Daily Deals of 2024 to see what results you can get and, importantly, how hard it is to get one. Surprisingly, it's much easier than you think.
In terms of money, the estimate is around $20,000 to $30,000 on a single 24 hour deal, that's great! Not only that but getting a Daily Deal also boosts your wishlists which increases your sales in the long term.
Currently Steam has 4 Daily Deal slots, meaning in one year there are 1460 slots. The next obvious question is how do you get one of those slots?
There is one thing that Chris calls "real Steam" which is basically Steam for professional games (rather than hobbyists) and his rough threshold for getting to that level is selling around $120,000 per year.
As always you can guesstimate revenue from review count, so depending on the game price that would imply around 400 reviews to reach "real Steam."
However, by analyzing the data Chris found that there were 211 games with fewer than 400 reviews that did manage to get a Daily Deal, and some even with under 100 reviews.
So even though the more you sell the better the odds of getting a Daily Deal, it's technically possible even if your game is not a huge hit. If your game has at least 100 reviews, then perhaps try contacting Steam support to see if it's possible to get a Daily Deal, the odds might be low but you might get lucky!
If you want to learn more about Steam Game Marketing then definitely check out the Videos I did with Chris, lots of awesome marketing knowledge and his courses are excellent for condensing all that knowledge into a single place.
![]() | I have never gotten a Daily Deal in any of my Steam games, despite the fact that some of them have made well over $100,000 so perhaps I should try contacting support to ask, although I would guess the age of the game is also a factor. |
Tech
Weird Gadgets at MWC

This week had the Mobile World Congress (MWC) where a bunch of companies unveiled a bunch of products, including some very strange ones.
Ars Technica has a nice roundup of some interesting gadgets.
Samsung made a display inside a briefcase.
Lenovo made a Laptop that bends over backwards. There's a normal screen and a second one you can bend the other way or stretch to make a super tall display.
Lenovo also made a Solar Powered Laptop, this is always pretty fun to see despite being pretty unpractical, although apparently in 20 minutes it can charge enough to playback a 1080p one hour video which sounds pretty decent!
Samsung made something that looks like a Switch, but has a fold in the middle of the screen. And another one that folds upwards for a taller screen.
Perhaps the most interesting ones, Magnetic PC accessories! Snap some gadgets to the side of your screen to add some modular pieces onto your laptop, interesting!
![]() | I love looking at these weird prototypes even if they never become reality. Although sometimes they do! When Xbox Series X came out lots of people joked it looked like a fridge, then they built a real one! |
Gaming
"I tried making a cozy game. I was terrible at it, so I made this 😇"

The title for this post is pretty funny, "I tried making a cozy game. I was terrible at it, so I made this 😇"
The game the dev ended up making looks super awesome! (and definitely not cozy!)
I love the look and importantly I love all the polish. In a recent video I talked about an exercise I think you should do, analyze a game that looks super satisfying to learn WHY it is so satisfying, and I think this game is another excellent candidate for that exercise. The shooting and explosions feel great, lots of particles, debris, fire, tracers; lots of tiny details to make simple actions look super cool!
![]() | I love how this one looks! I'm always a fan of Top Down Shooting games and this one seems really well made. |

Why Can’t ChatGPT Draw a Full Glass of Wine?
https://www.youtube.com/watch?v=160F8F8mXlo
Fascinating explanation of one specific limitation of AI
Pick, Carry, Place, Repeat | Inside the Lab with Atlas
https://www.youtube.com/watch?v=v8UaiRgqvlc
Nice behind the scenes on the Atlas Robot
Get Rewards by Sending the Game Dev Report to a friend!
(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!
Code Monkey
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