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Hello and Welcome, I’m your Code Monkey!

How was your first week of September? Here it's been insanely hot, the other day it was 38º! Quite intense!

Have you been making progress on your yearly goals? September means there's 4 months until the end of the year, still quite a bit of time to do what you defined for yourself back in January!

  • Game Dev: New HOT Tidy Up genre

  • Gaming: DLSS5 vs Indie Devs

Game Dev

Is this the new HOT genre for indie devs?

Being an indie developer is a very tough job. The success rate is low and the risk is high, which means as an indie dev you probably should try to minimize risk as much as possible.

There are many ways to minimize risk, one of the main ones is simply choosing to make a game in a hot genre. That's why I don't recommend you make 2D Platformers, they don't sell well and instead I recommend you make more Steam-friendly genres that millions of players want to play, like Simulators, Incrementals, Friendslop.

And now there is a new-ish genre that is popping off and is also really great for indie devs. The Tidy Up genre.

Part of what got me looking into this topic is because last week I was doing my research for my Top 10 New Games videos that I do every month, for those I research maybe 200 games and pick 10 interesting ones. And I noticed how there were about 5 games in this Tidy Up genre that launched this month and did quite well.

  • Librarian: Tidy Up the Arcane Library! $7,8mil (April)

  • Supermarket Chaos, $1mil (June)

  • Sort Them Ducks, $400k (August)

  • Cellar Keeper, $200k (August)

  • Shelve the Potions, $125k (August)

This genre is all about starting off with a mountain of objects, all of them placed randomly on the floor, and the player has to manually clean it all up and sort everything.

This is an EXCELLENT genre for indie devs for several reasons.

  • Easy to make: These games have very limited mechanics, just pick up and drop, and usually limited visuals as well, just one location. In technical terms you can definitely build a very well polished game like this in just 1-3 months.

  • Content light: These games are similar to incrementals in the sense that players are happy with just 3-5 hours of gameplay, no need to write an epic story with tons of locations and tons of NPCs.

  • Easy to get Play time: Since the whole point of this genre is cleaning up a mess, that means you as a developer can just take 1 minute spawning 1000 objects, which then will take the player 4 hours to clean up. So as a developer you only need to build a tiny bit of content to get a ton of play time for your players.

  • It's all about the theme: Just like the simulator genre, the core differentiator between all these games is really just the theme. You're cleaning up Ducks or Bottles or Potions or Books. The mechanics are all 90% the same, which means as an indie dev you can take that common 90% base, and just add a tiny 10% twist on top with a new unique fantasy/theme, and all of a sudden you have a great game!

Like I said this month I found about 5 games in this genre which made me curious as to why suddenly so many games in this genre came out. Technically this "genre" started many years ago with Unpacking, but now it seems like it suddenly is blowing up. And I think the answer is because of Librarian: Tidy Up the Arcane Library. That game came out in late April and found tons of success, around $7.8 million. When that hit I'm guessing a ton of developers thought about making games in this genre, and now 4 months later they are publishing their games. That's exactly the timeframe that I estimate would take to make a game like this so I think this is what happened.

Now my only question is how long will this genre last? Will it last 1-2 years like Incrementals, or will it die off quickly?

I don't know the answer but usually people tend to underestimate genre lifetime. Usually indie devs tend of overestimate just how saturated a genre is. I still see comments almost every day saying the Incremental and Simulator genres are completely saturated, and yet every month when I do my research I find more and more hits in those genres.

Yes there's more and more games, but the audience is massive. So if I had to guess I would assume the same thing for this genre, it will likely peak (or has peaked) but afterwards will likely remain a solid genre for indie devs. Even if the average sales numbers go down, it will still be a great genre because of the reasons I mentioned above.

So if you're thinking of what game you could make next, then perhaps give this genre a look.

I played Sort Them Ducks on my livestream and I really enjoyed it! Finished the game in about 4 hours and the gameplay really is that simple. 4000 ducks randomly placed and each needs to go to the right shelf. In terms of mechanics it is so basic and it gave me an enjoyable evening for $6 bucks. Win for the developer and win for me!

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Gaming

DLSS5 Hyper Realism Vs Art Direction

NVIDIA recently unveiled DLSS5 which is the latest version of their neural rendering tech that makes your games look supposedly much better while also running much faster. In the beginning DLSS was genuinely awesome tech, it was the only way to run a game at 4K with decent framerate. But over the years they've made it more and more generative to the point where it basically removes all the art direction from the game and just makes it look like generic realistic slop.

Technically the tech can look very good, but it's very much up to the developer to tweak the settings correctly. When the defaults are used it just looks terrible.

In contrast, some indie developers of awesome games have started posting "No DLSS5. Just good art direction" along with clips of their games to showcase just how important art direction is, and how it's NOT all about hyper realism.

The game REPLACED is one of the most gorgeous games I've ever seen, absolutely excellent art direction with perfect pixel art. Or ReStory: Chill Electronics Repairs also looks extremely good with stylized graphics but realistic models.

I love more stylized artstyles so for me I definitely don't quite get the appeal of DLSS5 in this way, I much prefer these awesome stylized indie devs. Although I do enjoy DLSS in theory where you get more framerate with the same visual quality, I'm always a fan of framerate over graphics quality, I love my 144Hz monitor!

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Thanks for reading!

Code Monkey

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