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- Spending $600k on the future of game dev, and Thanks for the Award!
Spending $600k on the future of game dev, and Thanks for the Award!
Also Epic's Fab and Factorio breaks records
Hello and Welcome, I’m your Code Monkey!
I hope you’re having a great October!
This month I've been working really hard on my DOTS course, trying to get it fully complete so I can get back to regular videos, and I'm almost done!
Earlier this week I put out another update with a dozen more lectures covering things like Fog of War, Minimap, Ragdolls, and doing some Stress Test Performance Refactoring. I'm currently working on the last lecture doing some Polish adding a ton of tiny things like Building Destruction, Drone Harvesters, Screen Shake and more.
Check out the new lectures here, and if you can't afford the course then stay tuned for the FREE YouTube video coming out next month with the first ~6 hours of the course. I can't wait for everyone to learn about this awesome super powerful toolset!
Game Dev: Unity Awards, Sakurai $600k, Epic Fab
Gaming: Factorio DLC
Game Dev
The Unity Awards! Thank YOU!
The Unity Awards were this week!
This year they did something different, usually they just announce the winners in a blog post but this time they made a proper livestreamed event. It was a pretty nice event (I watched it myself live) they announced the winners and showcased some awesome games made with Unity. I think this is awesome, visibility is one of the biggest challenges nowadays so Unity using this event as a way to promote more games made with Unity is an excellent idea.
For the Awards, Super Mario RPG won best Desktop/Console game, Prince of Persia: The Lost Crown won best 3D Visuals (gorgeous game), COCOON won the Golden Cube Award, and Hollow Knight: Silksong obviously won Most Anticipated.
And for the Best Tutorials Award I was actually the winner! Thank you all so much for voting for me! I work very hard to make the best videos/tutorials/courses I can make and I really hope they've helped you a lot on your own game dev journey!
Check out the awards page for all the winners and all the nominees. I really hope they do another event like this next year.
I started my YouTube channel in 2018 with the goal of sharing the knowledge that I had acquired in my 5 years of making successful Steam games, and 800 videos later I'm really happy that people like the videos and find them very educational! I truly hope I have helped you on your game dev journey, and I hope to continue being worthy of your votes for many years to come! Thanks! |
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Spooky 70% OFF, MegaBundle 97% OFF
Are you doing a Halloween Game Jam? Check out the sale on the Synty Store!
Excellent Spooky low poly packs for 50-70% OFF!
Check the page HERE to see all the sales every day until November.
The Publisher of the Week this time is FImpossible Creations, excellent publisher with some really interesting assets.
Get the FREE F Texture Tools which is a nice tool for helping you easily edit textures like making them seamless.
Get it HERE and use coupon FIMPOSSIBLE2024 at checkout to get it for FREE!
To celebrate the release of Unity 6 there is a really awesome Toolkit bundle with Tools and Assets.
It includes the All in 1 Sprite Shader for polishing your sprite effects, the entire bundle is worth it just for this one, I made a review video here.
Also includes UI packs, 2D tilesets, Modular Building System, Animation Tools, Magic Effects, Chat Bubbles, and more.
All for just $30, get it HERE!
Game Dev
$600k spent on education for a brighter future for games
One of the best game development YouTube channels in recent years is "Masahiro Sakurai on Creating Games"
This is the director of the Kirby and Super Smash Bros. games, it's a great channel with a ton of interesting knowledge straight from someone who has been in the industry at the highest level for many years.
He just posted a new video where he reveals that all the videos he made were actually recorded two and a half years ago. He did them all at once and released them over the weeks until now. The video also revealed some fun numbers, it cost around $600,000 to edit and translate all the videos, without including the cost for his own time. He mentions how he considers this cost as an "investment toward a brighter future for games."
The entire video is fascinating to hear the story of how this channel was made and how much work went into it. He was writing 12 scripts per day, that's insane! I think I'm pretty efficient in producing videos for my channel but this is a whole another level.
In total there are 260 videos, 19 hours of content and over 80 million views. If you've never seen them then now is the time to go through this very valuable library of game dev knowledge.
I have only seen a handful of videos on the channel but now upon hearing this news I definitely want to make sure to watch all of them. I also absolutely love the idea behind it, how he saw this pretty substantial cost as an investment in the future of the industry. I'm also a big believer in education which is why I try my best to have a nice balance between free and paid content. |
Game Dev
Epic's Fab is out! FREE Quixel Megascans!
Epic has just launched their Fab Digital Content shop (asset store)
This contains a ton of visual assets and tools that run on every engine, there's a section for Unity compatible assets.
One super awesome bonus is how their Quixel MegaScans library (over 17,000 realistic super high quality assets) is completely FREE until 2025!
You can use these assets in Unity games so definitely pick it up quickly!
However feedback on the store has been pretty negative with a ton of usability issues. Epic has mentioned how they're working on them which is great but it seems the website is a bit undercooked right now. Having competing asset stores is obviously a great thing for developers, so I do hope they work out the issues and this becomes a valid competitor to the Unity Asset Store.
I am amazed they made the Quixel MegaScans library for free, this was honestly one of the big benefits of Unreal (it was paid outside Unreal), if you want to make realistic games then it's a huge help. And now definitely make sure to grab them for free in case you want to make a game with realistic visuals in the future. |
Gaming
Build Factories in SPACE!
Factorio, the awesome factory automation game that started development in 2011 and has sold millions of copies, has just released their first DLC, Space Age!
This DLC is all about taking your factories into outer space. Build your spaceship with a bunch of machines, then take your spaceship and land on unique alien planets each with different biomes and resources.
It's a 35$ very substantial DLC and currently sits at 2900 Overwhelmingly Positive reviews, people love it!
The game is also a marvel of engineering, they use a custom engine to support simulating literally millions of machines and items in a huge world, super impressive.
Another factory automation game that recently had a big update was Satisfactory hitting 1.0, this also pushed it up in the charts onto a new record peak of 186k CCU (Factorio peak was 111k)
It's a good time to be a Automation game fan!
I love factory automation games! I played Factorio back when it was in early development before it was even on Steam, I remember I played it for about 50 hours in 3 days straight! It has an excellent very compelling core gameplay loop. Although I haven't yet found the time to play Satisfactory, definitely looking forward to trying that one. And last year I did manage to make my own game with Automation elements, Dinky Guardians, I quite enjoyed developing and playing that game! |
Designer Notes - Zach Barth - Part 1
https://www.idlethumbs.net/designernotes/episodes/zach-barth-part-1
Excellent podcast with the dev of Zachtronics, I love those games!
Masahiro Sakurai on Creating Games: Finale Special
https://www.youtube.com/watch?v=_qPqBilhEtI
I have to link to this video here too, such an excellent video with a ton of detail on what goes behind the scenes of such an impressive project.
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Thanks for reading!
Code Monkey
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