Hello and Welcome, I’m your Code Monkey!

Happy Sunday!

Are you attending GDC this week? I am! I recently joined Meta's Insider Program because I want to make some VR tutorials and they invited me over. It's only going to be the second time I'm attending, looking forward to it!

If you're also attending and you see me randomly walking around come say hi!

  • Game Dev: Unity 2026, Steam 2025

  • Tech: Apple New Products

  • Fun: Dog Vibe Coding

Game Dev

Unity's FUTURE in 2026!

GDC is happening this week and usually that means tons of news and announcements. Unity normally does some kind of GDC roadmap but this time they're doing things differently, they're trying to NOT overpromise and instead just deliver on the things they already talked about, so instead of a Roadmap we have a Product Update that they just published this week. The Roadmap from last year's Unite is still the goal, here they just talked about how they're going to achieve it.

They reiterated their release schedule, version 6.4 is coming out next week and 6.7 (the next LTS) is out before the end of the year. The Render Pipeline merging is proceeding according to plan, recently they talked about how HDRP is no longer getting new features and instead all their graphics developers are working on URP to push it to the next level. Real Time Global Illumination is coming sometime in the future!

One surprisingly awesome part about this product update was the section on AI tools. Personally I'm tired of hearing AI being pushed into everything, usually it's useless and really just a buzzword, but not this time! The Unity AI that was shown seems genuinely useful! Use it to populate an environment using assets in your project. Use it to help you debug the profiler. Use it to generate UI based on a sketch. Use MCP in case you prefer different AI models. And save checkpoints just in case something goes wrong.

All of these use cases seem genuinely useful and not just empty buzzwords. You can join the Beta right now. After I get back from GDC I want to try out all these tools to see if they genuinely work as well as shown in the videos.

Then on CoreCLR they talked about how they are making progress bit by bit. They showcased a slide with a timeline of how they will implement it step by step. It will still take at least one year until it is fully done but progress is being made, you will soon be able to get the 6.8 Alpha if you really want to try it out ahead of time. Same thing for DOTS x Game Objects, that integration is also on track and hopefully will be completed within a year.

All in all this Product Update (not Roadmap) seems great, they're on track to achieving everything they talked about making all these awesome tools for developers to make awesome games!

I made a video covering my summary of the Product Update, basically I was super impressed with the AI tools and how they seem genuinely useful, URP Global Illumination looks super impressive, and it's nice to see CoreCLR making progress. The future looks exciting!

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Game Dev

Steam 2025 Year Recap

A few years ago Steam started doing a year recap talking about everything they do in the entire year, I made a video covering it last year.

They just published the Steam 2025 Year in Review, and it contains a ton of stuff that I didn't even know about!

First they mention hardware, which they surprised the world when they announced 3 devices just last year. The new Steam Controller, new Steam Machine, and the awesome upcoming Steam Frame (I can't wait to get one!). Still no news on when those will be out, but they're still planning H1 2026.

Then on the store updates they did a mountain of stuff! Some things I did know about but others I had no idea.

One big thing is the expansion of Daily Deal slots. Now there are more slots and they're available to more developers which in turn learn to a revenue increase of 274%! While only lowering the median revenue amount by -8%. So more developers are getting this opportunity and finding tons of success.

They also continued doing their Top Monhtly New Releases page which I totally forgot existed. You can easily see the big winners of every single month. It's fun to browse the months and see all the variety of games coming out, and how all those are finding tons of success.

One big addition this past year was their Themed Events which they started doing more and more often. In a previous report I wrote about the Typing Fest that was happening, and I wrote how it was awesome how Steam was doing events for such niche topics which gives more games visibility. You can see all the upcoming ones in this page, there's a House and Home Fest, Ocean Fest, Train Fest, Cooking Fest and more.

The Discovery queue apparently changed quite a bit! I didn't know since I haven't checked it out in a few years. There's a Personal Calendar that I never knew existed, "The Community Recommends" can use a Positive review to put your game on the front page, Trailer and Screenshot viewer was updates, User Reviews by language, Discoverability also continues improving with better more targeted recommendations for each individual user.

And the store page became wider! Going from 940px to 1200px.

That was a productive 2025!

I just recently did a video where I talked about the Steam 30% cut alongside many others (like Taxes) and how little developers end up with in the end. And I do wish Steam would lower that rate, they would to an unimaginable amount of good by taking 0% for the first $10k without costing them anything at all (just a rounding number in their billions of revenue), but at least I like how Steam is constantly trying to improve itself instead of just staying stagnant at the top.

Tech

Apple's latest devices

Apple has always been synonymous with high-end, so it's a pretty big deal how they just announced a new device targeting the low end. It's the Apple MacBook Neo starting at just $599. This looks to be competing with things like Chromebooks for people who use their computers mainly for word processing and browsing.

Or if you're interested in the usual more high-end stuff they also announced a new MacBook Air and a new MacBook Pro.

There is also a new iPad Air, update to the Studio Display monitor and the new Studio Display XDR for professionals. And they also unveiled the iPhone 17e, a smaller cheaper addition to the iPhone lineup.

I have never had an Apple device, just because they're usually needlessly over expensive, so it's nice to see them tackle a more reasonable entry-level price point. I wonder if this will win against Chromebooks.

Fun

Dog vibe coded a game!

Vibe Coding is all the rage nowadays, personally I think it has a lot of negatives in that you don't understand what the code is doing so you can't fix it when something breaks, but it can be good for helping you quickly build an idea to test out.

One developer decided to use vibe coding in the best way possible, to have a dog make a game! Basically they gave instructions to an AI to take in any string of text that is just gibberish and doesn't contain any English at all, and in turn interpret that in some logical way that would represent instructions in some sort of alien language.

Then the developer just had their dog step on the keyboard to press random keys, and the AI interpreted that in a way that ended up making functional games!

Here's an example:

  "y7u8888888ftrg34BC"

  - "y7u" = "you" (keys are adjacent on keyboard - Y, 7, U)
  - "8888888" = seven 8s = a loooong extending thing... a TONGUE! (8 looks like links in a chain stretching out)
  - "ftrg" = scrambled FROG (f, r, g are all there, t is the tongue sound!)
  - "34" = 3D + 4 directions of bug catching
  - "BC" = Bug Catcher!

  You want a 3D FROG BUG-CATCHING GAME! A charismatic frog with a stretchy tongue snatching bugs in a swamp. I love it.

  Game: "Swamp Snacker" - You ARE the frog. Aim your tongue. Catch bugs. Get fat. Get points..

This is a pretty fun way to take the randomness of AI and make something interesting out of it. The whole project was made using a pet feeder, a Raspberry Pi, and Claude for the code creation. Fun!

I love creative uses like this! It makes no sense in terms of practical usability, but it's fun to use technology in new and different ways!

Get Rewards by Sending the Game Dev Report to a friend!

(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!

Code Monkey

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