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Hello and Welcome, I’m your Code Monkey!

It's been pretty hot here in Portugal but thankfully not as hot as in the rest of Europe. It seems people are melting with 35ºC+ temperatures! That can be dangerous so if you're going through that I hope you're staying safe!

Did you play games during Next Fest this week? I played just one, Iron Nest, really awesome game that got 200k wishlists in just one week! The game is super fun and really engaging thanks to its tactile nature. I really enjoyed remaking it in my tutorial video.

  • Game Dev: 18 games 18 months ; Unity Dictionary

  • Tech: Steam Machine

  • Gaming: GTA6 is coming

Game Dev

Making 18 games in 18 months

I’m a big fan of the advice "make small games," and this is a great example of developers following that advice.

A team of four friends posted about how they have been releasing roughly one game per month for 18 months. They have now released 17 monthly games, plus a few bonus games, mostly for free on Itch and Steam. They are not making much money, but they have learned a massive amount.

And that is exactly one of the main benefits of making small games, the massive learning speed you get!

Making one game a month really does supercharge your learning speed. You learn how to scope, finish, polish, release, watch players get confused, fix problems, and then start again. That is so much more valuable than spending five years stuck on your first dream project without ever learning what shipping actually feels like.

Their main takeaways are:

  • Steam vs Itch: How Itch is great for starting out, but the scale difference between those two is massive.

  • Players misunderstand things that are obvious to you: This is something every beginner game dev learns the hard way. It is never as obvious to a player as it is to you.

  • Confront your ideas often: Super important when working with a team, you need to make sure you have a shared vision so your all working towards the same goal.

  • How to brainstorm effectively: Definitely a super important skill and something you can learn very quickly by making tons of small games.

  • Start with small projects: This teaches you how to actually FINISH games.

  • Think before you code: Pre-production will massively save you time in production. Which again is something you can test and learn with low risk by making small games.

My only advice to them would be: keep doing this, but slowly increase the scope as your skills improve.

After doing 4–6 one-month games, I would experiment with a 3-month game. Not some giant dream game, still small, but just a bit more substantial. That gives you enough time to build something with more depth, more polish, and maybe something actually worth selling on Steam. After 18 months of doing this I am sure this team is capable of building something more substantial.

So yes, make small games. Make lots of games. But as you improve, slowly raise the difficulty. That is how you turn practice into real long-term skill.

I will keep repeating this advice until the end of time because I really believe it will help you a lot. And I actually followed this advice myself (albeit accidentally) when I spent 5 years making Flash games where I made 40 games in that time. The amount I learned while doing that was incalculable!

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Game Dev

The MOST AWAITED Unity feature is coming!

Unity is constantly improving and constantly working on the next version. Meaning even though 6.5 just came out we already have Alpha 6.6 and that one includes one feature that people (myself included) have been asking for for years! We are finally getting dictionary serialization! Wohoo!

This might sound silly but it's genuinely a big deal. So many times I've wanted to use dictionaries (because it's an awesome data structure) but I always had to combine it with some sort of Serializable class to store data to then populate the dictionary on Awake. After 6.6 thankfully that will no longer be necessary!

Apparently it works with any type, including arrays, so this is really great news.

I love this! Really awesome! I also hope that this is a sign that Unity is really focusing on improving quality of life in general instead of just big bombastic new features. Thankfully it seems like they're really working towards making the next big release (6.7) a really big important milestone!

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Tech

The Steam Machine is here (but expensive)

Valve is trying the Steam Machine idea again, and honestly I’m glad to see it, I hope it works out even though sadly I don't think it will.

The Steam Deck proved that Valve can make great hardware. They've sold millions of units, everyone loves it, and it basically created a new platform for indie devs to make handheld games. Based on that I would say a living room Steam PC could be awesome too: simple console-style experience, your Steam library, SteamOS, and another clear hardware target for PC and indie developers.

But the big problem is the timing. AI is currently swallowing every bit of memory in existence, therefore the Steam Machine, which should really cost about $700 is instead a massive $1049! If you want the 2TB version it's $1359. At this price point it is hard to imagine this being super successful like the Steam Deck which is a shame.

Apparently demand is still there, at least in some regions. It reportedly sold out quickly in various places while others are using a reservation/waitlist, so the hardcore fans are still buying them, just not the more casual fans.

Sadly at this price, it is no longer a cheap console alternative. Even though consoles have also suffered price hikes, a PS5 is still about $700 (despite yes having weaker specs). Perhaps the AI bubble will pop and memory prices will go back down and perhaps one year from now the Steam Machine might actually be affordable for most people, that would be nice.

I've always enjoyed the concept of the Steam Machine, basically a console but with Steam, that sounds great! Normally I just keep my old PC hooked up to my projector and manually launch Steam, but having a simple plug and play box would be quite nice. Maybe one day it will work!

Gaming

GTA6 out on November 19, 2026!

GTA 6 is finally definitely absolutely coming this year! Release date is confirmed for November 19, 2026 and pre-orders are open!

Although despite that, there's still no gameplay footage at all which can be a bit concerning. I mean based on their pedigree I think we can be pretty confident the game will be awesome, but still having pre-orders before anyone even sees gameplay is a bit odd.

Another thing is how the game will cost $80! Several publishers have tried bumping prices to $80 but none have really succeeded yet, GTA6 is probably big enough to get away with it.

This is probably the most awaited game of all time. GTA 5 launched back in 2013 and somehow stayed relevant for over a decade, so the hype for a real sequel is just insane. But there are still some important caveats: no PC version at launch, and GTA Online does not seem to be launching day one either.

The good news is it's definitely coming out! So if you've been waiting for it for a decade then your wait is almost over.

Now the big question is, can any game possibly live up to this much hype?

I still haven't played GTA5, definitely need to get on that before 6 comes out. I've absolutely loved all the GTA games, I remember playing the original GTA1 when I was a kid at school, such an amazing game that gave you so much freedom. Then GTA3 moving into 3D was epic, and San Andreas is of course just absolutely awesome.

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(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!

Code Monkey

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