Hello and Welcome, I’m your Code Monkey!
I'm off to Brazil to attend Gamescom Latam! I'm really looking forward to it! I've heard Gamescom (both the DE and the BR ones) are the biggest gaming events in the world and this will be my first time attending. I've also mostly only ever been to game dev related events, so this will also be my first time on a gaming focused event, I wonder if I can still find some things more related to the development side as opposed to just gaming. Either way it should be fun!
I’ve also pre-prepared a bunch of videos to publish while I’m there, and challenge #3 on my Game Dev Practice Lab is also already live with the solution coming this Friday.
I hope you also have a fun week planned for yourself!
Game Dev: Vibe Coding Games
Tech: Robot Half-Marathon
Gaming: AC: Resynced
Fun: Who is this scary guy?
Game Dev
Why Vibe Coding crashes and burns every time

This is a great postmortem of what I constantly warn people about. How AI is great if you work WITH it, but not if you use it to REPLACE you.
One developer shared how they spent about 40 hours over a couple of months trying to "vibe code" a metroidvania in Godot, hoping AI could handle the technical side while they acted as the creative director. At first it looked promising, they got some basic movement and systems working quickly, AI nowadays is absolutely excellent at making good small code snippets, but once the project started getting more complex and systems needed to be connected with one another then everything began falling apart.
The AI struggled with enemies, combat, refactors, and broader architecture, and every fix seemed to create more problems. Eventually they gave up and concluded that full-project vibe coding is basically a myth, at least for something as complex as a real game.
And yes, that is what I am constantly saying. AI is excellent if you use it as a tutor to help you understand something. If you ask it to explain some piece of code line by line so you can understand then that's awesome!
But the problem is when people ask it to generate something and just blindly copy paste code. If you do that then you don't understand what the code is doing. And if you don't understand it then when something breaks (inevitable) you will not know how to fix it. If you're making something simple like Flappy Bird then it's possible you can build that whole game using AI without anything breaking, but for making any game even slightly more complex than that then it will break guaranteed.
When you're vibe coding you're not actually building the game, you are just stacking mystery boxes on top of each other until the whole thing collapses.
The developer asked the AI to generate a bunch of stuff and it successfully generated a working character controller that could run, jump, climb ladders, read tablets, use a scanner and more. All that done in just a few hours, impressive. But then when they ran into issues they tried solving them with more AI which didn't work, for example trying to refactor some code into a state machine just made a massive mess of global data. Since the developer did not understand the code they had no other choice but keep asking the AI to fix things and hope that it worked, and over time it worked less and less.
So the takeaway here is not "never use AI." It is: AI is not a replacement for understanding. Use it to brainstorm, speed up small tasks, maybe help debug something specific, but do not expect it to magically make up for not knowing the engine, the language, or the fundamentals of programming. If you want to build a real game, eventually you need real understanding, so use AI to help you understand.

I hope that over time people will learn how to properly use AI to help them because it is genuinely a very useful tool WHEN used correctly. Just imagine, you have access to a tool that has infinite knowledge and can give you that knowledge in a way that perfectly works for YOU specifically. Instead of replacing your brain, use that to enhance your brain and help you learn faster!
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The Unity Asset Store is currently running their Spring Sale!
As always you can get most of the top assets at 50% OFF, and along with Flash Deals up to 95% OFF!
My own Code Monkey Toolkit is on sale! And I just recently updated it adding a bunch more tools, now it’s over 50!
Oh wow this might be the biggest HumbleBundle in ages!
It includes a Tools, VFX, Meshes, Textures, UI, 2D, 3D, a bit of everything! Thousands and thousands of objects. And it’s all with an insane discount, worth €2,332 and you can get it for just €15!
Get it HERE!
Tech
Robot beats humans at Half-Marathon!

This is one of those stories that feels completely sci-fi.
At the Beijing E-Town humanoid half-marathon, a robot called Lightning ran the 21km course in 50:26! Faster than the human half-marathon world record! Several robot frontrunners were faster than the professional athletes in the event.
It is insanely impressive how fast this tech is moving. Not that long ago the viral clips were robots struggling to stand up, and now suddenly they are running absurd times without falling or tripping on anything.
Now technically this is still far from "terminator" level. These are still very specific benchmarks, the race happened on a premapped, rehearsed course with support crews behind the robots. It would not have gone well on any other track, and of course all it can do is run, it is not generalized intelligence. But still super impressive!
Also recently, Sony AI's robot Ace made headlines for beating elite human table tennis players! Not all the time but some times. Impressive to see the tech being used here.
The pace at which robot development has been going these past few years has been fascinating, how long until robots beat humans in ALL physical tasks?

I love running, just as a hobby nothing serious or professional, and I'm quite happy with my half-marathon time of 1h47, crazy to imagine this robot running at double my speed! Imagine you're running and a robot runs past you, that's certainly an experience!
Gaming
Black Flag is FINALLY coming back!

After literally years of rumors it has finally happened, Assassin's Creed Black Flag Resynced is announced! This is the remake of the awesome 2013 game and it's coming out on July 9, 2026. Ubisoft is positioning it as a full on remake rebuilt in the latest Anvil engine, not just a quick remaster.
This is pretty big news!
For a lot of people, Black Flag is one of the best Assassin's Creed games ever made. It came from that era before the series fully transformed into the giant RPG-style structure of Origins, Odyssey, and Valhalla. It was a more focused single-player adventure, and Ubisoft is very clearly leaning into that nostalgia because they have explicitly said Resynced is NOT an RPG and is staying a solo, character-driven experience.
That is probably the smart move, especially right now. Ubisoft has been having a rough time lately, with a major restructurings, canceled projects and studio closures. Meaning there's a lot of pressure on this release to do well. I'm hoping that means they are making the absolute best game they can make it. It would be a win-win if they make an awesome game players love, and sell millions of copies to help their financial situation.
So yes, after all the leaks and rumors, one of the most loved Assassin’s Creed games is finally being remade. Now the big question is whether Ubisoft can actually deliver the version that people have been imagining in their heads for years.

I never actually played the original, I sort of dropped off Assassin's Creed after Revelations and didn't get back to it until Odyssey. But I've heard nothing but great things about this one so maybe when the remake is release I'll finally check it out.
Talk to your AI tools the way you'd talk to a colleague.
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Fun
Who is this scary weird guy?

Have you ever looked at the animation preview in Unity and seen this guy? Do you think he looks very strange? A lot of people think so.
Who made him? Why is he so strange? Such a slender figure with big eyes and a shaved head, very weird design.
If you put him in a dark place this is a perfect character for a horror game, which makes it a strange character for an official Game Engine character.

I always thought this guy looked super strange and I'm glad to see I'm not the only one. What is the intended "style" behind this character? Why? Just why? This is one of the mysteries of the world that will never be solved.

The Untold Struggle of The Average Indie Developer
You probably already know that making games is tough business, but this video is still very well made
x86vsARM difference explained for Beginners
Excellent overview of these two CPU architectures
Get Rewards by Sending the Game Dev Report to a friend!
(please don’t try to cheat the system with temp emails, it won’t work, just makes it annoying for me to validate)

Thanks for reading!
Code Monkey










